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| The following bugs have been identified, but not yet fixed in STx:
| | If you discover a bug in {{STX}}, please [[Contact|get in touch]] with the development team. |
| * The edited entry jumps to the bottom of the Workspace Detail when return is pressed. This bug exists since 4.0. (2016-05-02)
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| * Tabbing through entries in the Workspace Detail sometimes goes in the wrong direction (backwards). The state of the shift key appears to be saved and not reset. (2016-05-02)
| | * The Workspace file is corrupted sometimes. STx will recognise this and generate a new one. This will not affect your sound or segment data. |
| * When applying signal processing functions to a new file, the new file is still locked after the function has finished, making it inaccessible from the workspace. (2016-05-02)
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| * When applying signal processing functions to a new file, the user specified attributes are not copied. (2016-05-02) | |
| * STx crashes when the con log window is closes whilst the LNdF16 script is running (at line 686 in lib_spatomDataIO.cpp (2016-05-02)
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| * STx 'sts' files are not associated with a text editor. (2016-05-02)
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| * The A&S tree state does not appear to be saved/restored correctly when the workspace is saved. (2016-05-02)
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| * The copy/cut/paste keyboard shortcuts may not always work in the Workspace Detail/Overview. (2016-05-02)
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| * The Games demo displays a white screen on the HP presentation computers.
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Latest revision as of 09:23, 24 September 2019
If you discover a bug in STx, please get in touch with the development team.
- The Workspace file is corrupted sometimes. STx will recognise this and generate a new one. This will not affect your sound or segment data.