Programmer Guide/Shell Items/Dialog/NEW DIALOG: Difference between revisions

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{{DISPLAYTITLE:{{SUBPAGENAME}}}}
{{DISPLAYTITLE:{{SUBPAGENAME}}}}
The command for creating an {{STX}} [[Programmer_Guide/Shell_Items/Dialog|DIALOG item]] is <code>NEW MENU</code>B (that's for historical reasons).
{{Dialog Item}}
The command for creating an {{STX}} [[Programmer_Guide/Shell_Items/Dialog|DIALOG item]] is <code>NEW DIALOG</code>. The command <code>NEW MENU</code> may also be used (for backward compatibility as of {{STX}} 4.3).


  NEW MENU <var>name</var> <var>displayItemName</var> [ /Garlic ]
  NEW DIALOG <var>name</var> <var>displayItemName</var> [ /Garbage ]


Attach a dialog item to the dialog of a display item. Multiple dialog items can be attached to the dialog, but the dialog itself exists only once! Normally the macro <code>CREATEMENU</code> is used to create the display and the dialog item or to attach a dialog item to an existing display. Once you have created a dialog, you can populate it with controls (see Dialog Control Creation).
Attach a dialog item to the dialog of a display item. Multiple dialog items can be attached to the dialog, but the dialog itself exists only once! Normally the macro <code>CREATEMENU</code> is used to create the display and the dialog item or to attach a dialog item to an existing display. Once you have created a dialog, you can populate it with controls (see Dialog Control Creation).
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| <var>displayItemName</var>
| <var>displayItemName</var>
| The name of display item to contain new dialog.
| The name of [[Programmer_Guide/Shell_Items/Display|display item]] to contain new dialog.
|-
|-
| <code>/Garbage</code>
| <code>/Garbage</code>
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Note that dialogs are called menus due to purely historical reasons.
Note that dialogs used to be called menus due to purely historical reasons (pre {{STX}} 4.3).

Latest revision as of 10:04, 23 February 2018

Dialog Item
NEW SET CONTROLS ATTRIBUTES MESSAGES EXAMPLES

The command for creating an STx DIALOG item is NEW DIALOG. The command NEW MENU may also be used (for backward compatibility as of STx 4.3).

NEW DIALOG name displayItemName [ /Garbage ]

Attach a dialog item to the dialog of a display item. Multiple dialog items can be attached to the dialog, but the dialog itself exists only once! Normally the macro CREATEMENU is used to create the display and the dialog item or to attach a dialog item to an existing display. Once you have created a dialog, you can populate it with controls (see Dialog Control Creation).

name The name of new dialog item.
displayItemName The name of display item to contain new dialog.
/Garbage Garbage collection. If specified, the item is automatically deleted when exiting the macro.

Note that dialogs used to be called menus due to purely historical reasons (pre STx 4.3).

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