Programmer Guide/General Descriptions/Shell Environment: Difference between revisions

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Variables which do not begin with <code>@</code>, <code>#</code> or <code>&amp;</code> (i.e. all variables beginning with an alphanumeric character) are so-called shell environment variables.
{{Shell}}
Variables which do not begin with <code>@</code>, <code>#</code> or <code>&amp;</code> (i.e. all variables beginning with an alphanumeric character) are so-called ''shell environment'' variables. You can use shell variables yourself when programming. The following shell variables have predefined uses:


== <var>APPMODE</var>, the application run-mode ==
== <var>APPMODE</var>, the application run-mode ==
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Applications started via <code>APPMAIN</code> must never use <code>EXIT 0</code> to terminate the shell. They must return to <code>APPMAIN</code> (using a normal <code>EXIT 1</code> command from the main macro) which performs some clean-up functions before the shell is terminated.
Applications started via <code>APPMAIN</code> must never use <code>EXIT 0</code> to terminate the shell. They must return to <code>APPMAIN</code> (using a normal <code>EXIT 1</code> command from the main macro) which performs some clean-up functions before the shell is terminated.


== <var>CSF</var>, the name of the current soundfile ==
== <var>CSF</var>, the name of the current sound file ==


The name (full path) of the current, i.e. active soundfile is assigned to the variable <var>CSF</var> when a <code>LOAD</code> (open) or <code>UNLOAD</code> (close) command is executed. If <var>CSF</var> is not set (i.e. empty), no soundfile is active.
The name (full path) of the current, i.e. active sound file is assigned to the variable <var>CSF</var> when a <code>LOAD</code> (open) or <code>UNLOAD</code> (close) command is executed. If <var>CSF</var> is not set (i.e. empty), no sound file is active.


== <var>CSFH</var>, properties of the current soundfile ==
== <var>CSFH</var>, properties of the current sound file ==


  <var>CSFH</var> = srate</var> <var>channels</var> <var>samples</var> <var>code</var> <var>type</var> <var>mode</var>
  <var>CSFH</var> = <var>srate</var> <var>channels</var> <var>samples</var> <var>code</var> <var>type</var> <var>mode</var>


The parameters of the current/active soundfile are assigned to the variable <code>CSFH</code> when a <code>LOAD</code> (open) or <code>UNLOAD</code> (close) command is executed.
The parameters of the current/active sound file are assigned to the variable <code>CSFH</code> when a <code>LOAD</code> (open) or <code>UNLOAD</code> (close) command is executed.


== <var>EMSG</var>, the current error message string ==
== <var>EMSG</var>, the current error message string ==
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== <var>RC</var>, the return code ==
== <var>RC</var>, the return code ==


The return code of the last executed command. See [[Programmer_Guide/General_Descriptions/Return_Codes#RC|Return Codes]] for details.
The return code of the last executed command. See [[Programmer_Guide/General_Descriptions/Return_Codes#RC|Command Return Codes]] for details.


== <var>RESULT</var>, the macro result ==
== <var>RESULT</var>, the macro result ==


The value returned by the previous macro. See [[Programmer_Guide/General_Descriptions/Return_Codes#RESULT|Return Codes]] for details.
The value returned by the previous macro. See [[Programmer_Guide/General_Descriptions/Return_Codes#RESULT|Macro Results]] for details.


SCRIPTDIRECTORYThe shell variable <code>SCRIPTDIRECTORY</code> is available when an {{STX}} script (*.sts) is running. It contains the directory path where the running script file is.
== <var>SCRIPTDIRECTORY</var>, the directory of the running script ==


SCRIPTFILEPATHThe shell variable <code>SCRIPTFILEPATH</code> is available when an {{STX}} script (*.sts) is running. It contains the name of the name of the running script file including the path.
The shell variable <var>SCRIPTDIRECTORY</var> is available when an {{STX}} script (*.sts) is running. It contains the directory path where the running script file is stored.


SCRIPTMAINNAMEThe shell variable <code>SCRIPTMAINNAME</code> is available when an {{STX}} script (*.sts) is running. It contains the name of the running macro.
== <var>SCRIPTFILEPATH</var>, the filename of the running script ==


SCRIPTREVISIONThe shell variable <code>SCRIPTREVISION</code> contains the Subversion repository revision number of the {{STX}} version used to create the current script. For scripts created before r751, this variable is set to 0.
The shell variable <var>SCRIPTFILEPATH</var> is available when an {{STX}} script (*.sts) is running. It contains the name of the running script file including the path.


SHELL<code>SHELL = thisshellid [callershellid]</code>
==<var>SCRIPTMAINNAME</var>, the running macro ==


The variable <code>SHELL</code> is generated during the startup code execution of the shell called via the command <code>SHELL</code>. Both the id of the calling shell (<code>callershellid</code>) and that of new shell (<code>thisshellid</code>) are assigned. The one exception is the master shell (the first one to be started (automatically) during program initialization) which only stores its own id in <code>SHELL</code>.
The shell variable <var>SCRIPTMAINNAME</var> is available when an {{STX}} script (*.sts) is running. It contains the name of the running macro.


STXREVISIONThe shell variable <code>STXREVISION</code> contains the Subversion repository revision number of the running {{STX}} version.
== <var>SCRIPTREVISION</var>, the creating {{STX}} version number ==


XRC<code>XRC := system return code</code>
The shell variable <var>SCRIPTREVISION</var> contains the Subversion repository revision number of the {{STX}} version used to create the current script. For scripts created before r751, this variable is set to 0.


The value returned by the system when the command <code>SYSTEM</code> is called.
== <var>SHELL</var>, the executing and the calling shell ==
 
The variable <var>SHELL</var> is generated during the startup code execution of the shell called via the command [[Programmer_Guide/Command_Reference/SHELL|<code>SHELL</code>]]. Its format is
 
<var>thisshellid</var> <var>callershellid</var>
 
with <var>callershellid</var> being the ID of the calling shell, and <var>thisshellid</var> being the ID of the new shell. The one exception is the master shell (the first one to be started (automatically) during program initialization) which only stores its own id in <var>SHELL</var>.
 
== <var>STXREVISION</var>, the executing {{STx}} version ==
 
The shell variable <var>STXREVISION</var> contains the Subversion repository revision number of the running {{STX}} version. This variable is only available in scripts.
 
== <var>XRC</var>, the system return code ==
 
The value returned by the operating system when the command [[Programmer_Guide/Command_Reference/SYSTEM|<code>SYSTEM</code>]] has been called.


[[Category:Programmer Guide]][[Category:General Descriptions]]
[[Category:Programmer Guide]][[Category:General Descriptions]]

Latest revision as of 12:18, 24 October 2019

Variables which do not begin with @, # or & (i.e. all variables beginning with an alphanumeric character) are so-called shell environment variables. You can use shell variables yourself when programming. The following shell variables have predefined uses:

APPMODE, the application run-mode

The shell variable APPMODE indicates the current mode the application APPMAIN is in. A value of 0 indicates that APPNAME is inactive or finished; a value of 1 indicates that APPNAME is currently active..

APPNAME, the application name

The shell variable APPNAME is defined in the registration entry in the configuration files. To start the shell application defined and registered in the configuration files, the macro APPMAIN is used. Before calling the application's main macro (called: RUNappname), APPMAIN assigns the application name to the variable APPNAME and sets the application mode APPMODE to active (1). The variable APPMODE is used by the macro GETMESSAGE to check the application mode. If APPMODE is set to 0 (e.g. in a message handler) GETMESSAGE stops receiving messages and returns the value * * * *.

Applications started via APPMAIN must never use EXIT 0 to terminate the shell. They must return to APPMAIN (using a normal EXIT 1 command from the main macro) which performs some clean-up functions before the shell is terminated.

CSF, the name of the current sound file

The name (full path) of the current, i.e. active sound file is assigned to the variable CSF when a LOAD (open) or UNLOAD (close) command is executed. If CSF is not set (i.e. empty), no sound file is active.

CSFH, properties of the current sound file

CSFH = srate channels samples code type mode

The parameters of the current/active sound file are assigned to the variable CSFH when a LOAD (open) or UNLOAD (close) command is executed.

EMSG, the current error message string

If an error occurs, the textual description corresponding to the return code RC is stored in EMSG.

Note that you can use the command EMSG to retrieve a description of an error code.

PARENT, the parent window

PARENT = windowitemname

The variable PARENT is used by the window-management functions (e.g. in GETMESSAGE or by DOMODALDIALOG) to identify the parent (main) window of an application. In each application the name of the item (of type display or dialog) used as main window should be assigned to this variable (directly after creation). If PARENT is not set, some functions or user interactions will not work correctly (e.g. minimize/restore).

Special processing applied to the main window:

  • The main-window item's close message is translated by GETMESSAGE into the message SHELL thisshell EXIT.
  • If the application is minimized, the main window is displayed in the taskbar while all other window are set to invisible. On restore, all windows are restored to their last status/position.

RC, the return code

The return code of the last executed command. See Command Return Codes for details.

RESULT, the macro result

The value returned by the previous macro. See Macro Results for details.

SCRIPTDIRECTORY, the directory of the running script

The shell variable SCRIPTDIRECTORY is available when an STx script (*.sts) is running. It contains the directory path where the running script file is stored.

SCRIPTFILEPATH, the filename of the running script

The shell variable SCRIPTFILEPATH is available when an STx script (*.sts) is running. It contains the name of the running script file including the path.

SCRIPTMAINNAME, the running macro

The shell variable SCRIPTMAINNAME is available when an STx script (*.sts) is running. It contains the name of the running macro.

SCRIPTREVISION, the creating STx version number

The shell variable SCRIPTREVISION contains the Subversion repository revision number of the STx version used to create the current script. For scripts created before r751, this variable is set to 0.

SHELL, the executing and the calling shell

The variable SHELL is generated during the startup code execution of the shell called via the command SHELL. Its format is

thisshellid callershellid

with callershellid being the ID of the calling shell, and thisshellid being the ID of the new shell. The one exception is the master shell (the first one to be started (automatically) during program initialization) which only stores its own id in SHELL.

STXREVISION, the executing STx version

The shell variable STXREVISION contains the Subversion repository revision number of the running STx version. This variable is only available in scripts.

XRC, the system return code

The value returned by the operating system when the command SYSTEM has been called.

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