Programmer Guide/General Descriptions/Shell Environment: Difference between revisions
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Variables which do not begin with <code>@</code>, <code>#</code> or <code>&</code> (i.e. all variables beginning with an alphanumeric character) are so-called shell environment variables. | Variables which do not begin with <code>@</code>, <code>#</code> or <code>&</code> (i.e. all variables beginning with an alphanumeric character) are so-called shell environment variables. | ||
== < | == <var>APPMODE</var>, the application run-mode == | ||
The shell variable <code>APPMODE</code> indicates the current mode the application <code>APPMAIN</code> is in. A value of <code>0</code> indicates that <code>APPNAME</code> is inactive or finished; a value of <code>1</code> indicates that <code>APPNAME</code> is currently active.. | The shell variable <code>APPMODE</code> indicates the current mode the application <code>APPMAIN</code> is in. A value of <code>0</code> indicates that <code>APPNAME</code> is inactive or finished; a value of <code>1</code> indicates that <code>APPNAME</code> is currently active.. |
Revision as of 18:41, 28 April 2014
Variables which do not begin with @
, #
or &
(i.e. all variables beginning with an alphanumeric character) are so-called shell environment variables.
Contents
APPMODE, the application run-mode
The shell variable APPMODE
indicates the current mode the application APPMAIN
is in. A value of 0
indicates that APPNAME
is inactive or finished; a value of 1
indicates that APPNAME
is currently active..
APPNAME, the application name
The shell variable APPNAME
is defined in the registration entry in the configuration files. To start the shell application defined and registered in the configuration files, the macro APPMAIN
is used. Before calling the application's main macro (called: RUNappname), APPMAIN
assigns the application name to the variable APPNAME
and sets the application mode APPMODE
to active (1
). The variable APPMODE
is used by the macro GETMESSAGE
to check the application mode. If APPMODE
is set to 0
(e.g. in a message handler) GETMESSAGE
stops receiving messages and returns the value * * * *
.
Applications started via APPMAIN
must never use EXIT 0
to terminate the shell. They must return to APPMAIN
(using a normal EXIT 1
command from the main macro) which performs some clean-up functions before the shell is terminated.
CSF, the name of the current soundfile
The name (full path) of the current, i.e. active soundfile is assigned to the variable CSF when a LOAD
(open) or UNLOAD
(close) command is executed. If CSF is not set (i.e. empty), no soundfile is active.
CSFH, properties of the current soundfile
CSFH = srate channels samples code type mode
The parameters of the current/active soundfile are assigned to the variable CSFH
when a LOAD
(open) or UNLOAD
(close) command is executed.
EMSG, the current error message string
If an error occurs, the textual description corresponding to the return code RC is stored in EMSG.
Note that you can use the command EMSG
to retrieve a description of an error code.
PARENT, the parent window
PARENT = windowitemname
The variable PARENT
is used by the window-management functions (e.g. in GETMESSAGE
or by DOMODALDIALOG
) to identify the parent (main) window of an application. In each application the name of the item (of type display or dialog) used as main window should be assigned to this variable (directly after creation). If PARENT is not set, some functions or user interactions will not work correctly (e.g. minimize/restore).
Special processing applied to the main window:
- The main-window item's close message is translated by
GETMESSAGE
into the messageSHELL thisshell EXIT
. - If the application is minimized, the main window is displayed in the taskbar while all other window are set to invisible. On restore, all windows are restored to their last status/position.
RC, the return code
The return code of the last executed command. See Return Codes for details.
RESULT, the macro result
The value returned by the previous macro. See Return Codes for details.
SCRIPTDIRECTORYThe shell variable SCRIPTDIRECTORY
is available when an STx script (*.sts) is running. It contains the directory path where the running script file is.
SCRIPTFILEPATHThe shell variable SCRIPTFILEPATH
is available when an STx script (*.sts) is running. It contains the name of the name of the running script file including the path.
SCRIPTMAINNAMEThe shell variable SCRIPTMAINNAME
is available when an STx script (*.sts) is running. It contains the name of the running macro.
SCRIPTREVISIONThe shell variable SCRIPTREVISION
contains the Subversion repository revision number of the STx version used to create the current script. For scripts created before r751, this variable is set to 0.
SHELLSHELL = thisshellid [callershellid]
The variable SHELL
is generated during the startup code execution of the shell called via the command SHELL
. Both the id of the calling shell (callershellid
) and that of new shell (thisshellid
) are assigned. The one exception is the master shell (the first one to be started (automatically) during program initialization) which only stores its own id in SHELL
.
STXREVISIONThe shell variable STXREVISION
contains the Subversion repository revision number of the running STx version.
XRCXRC := system return code
The value returned by the system when the command SYSTEM
is called.