User Guide/The Script Controller
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The Script Controller is a subdialog of the STx Workspace GUI, displayed in the upper right part of the window, and provides a convenient way to develop and run STx scripts.
To hide or show the STx Script Controller, use the Workspace menu item "Scripts > Show Scripts".
Note: The Find / Select dialog of the detail view is displayed in the same part of the GUI as the Script Controller. Only one of both dialogs can be visible.
Dialog Elements to Select and Run a Script
- Script File (button)
- Press this button to open the standard open-file dialog to select a script file. The full path of the selected file is displayed as caption of the button.
- Note: To select a script file, you can also drop a file with the standard STx script file type .sts on the workspace window, and than press the button Select in the displayed popup dialog box.
- Macro (combo box)
- This combo box contains a list of all visible macros (or executeable code sections) of a script file. Use this list to select the macro to be executed when the Run button is pressed.
- Arguments (combo box)
- In this field you can provide the arguments for the selected macro. The arguments entered here, are stored in a history.
- Run -
(button)
- The script file is loaded into the BScript runtime environment and the macro selected by the combobox Macro is executed. See the options Debug and Console for the selection of special run modes of a script.
- Console (button)
- Press this button to start the STx Console application, which provides a command line interface to an STx shell.
- Four steps to run a script:
- Select a script file by clicking the "Script File" button.
- Choose the macro to be run from the "Macro" combobox.
- If your macro expects arguments, provide them in the "Arguments" field.
- To finally execute the macro, either press the Run button, or choose the menu item "Scripts > Run", or press the Enter key while in the "Arguments" combo box.
Note: The most functions of the Script Controller dialog are also available in the menu "Script" of the workspace, but they are actived only when the Script Controller dialog is visible.
Dialog Elements for Script Development
- New (button)
- Press this button to create a new script file via the standard new-file dialog. If a new file is created, it is also selected and opened in the external text editor.
- Content of a new script file created via the New-button:
//{{4.2.14 (8805)}{2016.01.19 10.32.20} - automatically created version information - do not change or delete this line} [Macro testfile read: #arg1 #arg2 #arg3 #arg4 #arg5 #rest] //>> begin of script - enter your source code below this line //<< end of script // AutoCloseSF := 0 // close all used sound files automatically on exit // ShowLogOnExit := 0 // close bscript log-window automatically (no wait) exit 1 int 0
- Test -
(button)
- Use this button to test if the script file can be loaded (syntax check) and if it is compatible with your STx release. Note: If the script file can not be loaded, a short error message is displayed in a dialog box and detailed error messages are written to the STx log window.
- Debug (check box)
- Check this option to run the selected macro in the debug mode and uncheck it, to execute the macro without debugging. If the dubug mode is enabled, the Break-mode of the debugger is entered before the execution of the macro begins.
- Console (check box)
- Check this option to run the script file in the console mode. If the Run button is pressed, the script file is loaded and the console application is started. This mode can be useful, e.g. to test some macros during the development of a complex script package or to load a script file that implements a set of special functions intended to be used in the command line.
Other ways to select / run Scripts
- You can add scripts and store their configuration and arguments in the Application & Setup Tree under the entry Scripts. If a script is linked to the workspace, it can be started easily with a double-click.
- Start the STx Console to load and run scripts via the command line.
- If a script file filename.sts is dropped on the workspace, a dialog comes up to select a function for the script file:
- Add the file to the [[User_Guide/Workspace/Application_and_Setup_Tree|The Application & Setup Tree]
- Run the macro filename defined in the script file
- Select the script file as the current file of the Script Controller
- Edit the file filename.sts
- See also